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Electronic Anti-Dipresents

Many critics in America attack video games for the violence and sexual themes that are often depicted in video games that are released to an adolescent public. There have been studies done to try to show that there is a correlation between violence in video games and aggressive behavior of those adolescents who play such violent video games. There have also been studies that try to show that the sexual themes in some video games cause increased sexual desires in young adolescent males, that ultimately are acted out on young females. The evidence that the critics have against violent games and games that contain sexual themes is convincing. Many protective parents recoil at the idea of their children playing such video games. And often, those people that play video games are looked down upon, as if playing video games is a great crime. Granted, playing video games may not be a productive use of time, but there are three kinds of video games that promote positive cognitive development: The strategy genre; The role-playing genre; The fighting genre. First, the strategy genre is the modern chess game that stimulates intellectual growth and patience. Many of us are familiar with the game of chess. There are thirty two piec


With all the different scenarios and variables, the gamer will have to apply real-life tactics to this kind of video game. The question may not be, "do video games cause young adolescents to be more aggressive and sexually perverse?", it may be, "does our culture allot to much freedom to young adolescents to act out perverse and violent thoughts?" Whether or not young adults act out their thoughts depends partly on what society the young adults grew up in. Then the units will involuntarily start to kill one another. The strategy, role-playing and fighting genres are all visual masterpieces that can distract from external stresses and sometimes act as an anti-depressants. A case in point, in Japan after the mass production and release of video games and console systems in the 1990's, violence and sexual abuse levels in adolescents gradually declined. Most people would agree that reading is good for you and praise programs that teach and encourage people to read. The objective of the game is to trap the king piece of the opponent. es on a board of sixty four spaces on a two-dimensional plane in the game of chess. When abruptly you awake to a scene of chaos: shrieking women, flaming buildings, thick smoke, men shouting, swords clanging, and children whimpering. One will first need to gather materials to build different types of structures and units. If the terrain is a swamp, your units will be at risk of contracting a virus that puts your units into a state of dementia. Each devastating punch, swift kick, blood chilling scream, and amazing aerial attack brought to life all the built up stresses and released them, leaving Achim with a more relaxed and serial feeling . Each individual battle field has its own unique obstacles that need to be considered.

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Approximate Word count = 1983
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