Technology Trade-Offs
With continual advances in health, science and technology, all aspects of a person's life are greatly improved. Once devastating diseases are now better understood and sometimes even treatable. With transportation advances, people easily hop on a jet and soar across the world in a matter of hours. Similarly, information is changing by the second, with the Internet providing immediate 24/7 access anywhere, anytime. Technology has even changed entertainment, as X-Box or online players vie worldwide. However, there are always trade-offs in life, and it is not any different with these medical, transportation and communication advances. During the 20th century and now into the 21st century there has been continuous progress in the health field. One of the most notable is the discovery of penicillin by bacteriologist Sir Alexander Fleming in 1928 when he observed colonies of bacterium. This was the beginning of curing numerous illnesses with vaccines and antibiotics that greatly reduced the annual death rate. The average seniors, people over 50 years old, are living longer and healthier lives than ever before. The life expectancy is greater than ever in the U.S., just about 78 years, according to the Center for Disease Control. Acco
In the meantime, millions of people play sports, drive racing cars, play casino games, travel to exotic places and learn languages, as examples of the many different gaming subjects. Games for video consoles and PCs have become a multi-billion dollar industry (Stross, 2004). This includes the transportation of goods as well as people. Since the arrival of "miracle drugs," cancer rates have risen despite significant improvements in treatment. The Internet is connecting remote places throughout the world and spreading information, education and entertainment to people of all ages and backgrounds. The downside is that people are increasingly not seeing people face-to-face anymore. This transportation has greatly improved the economy of many nations and spread information and knowledge globally. There is no need to get into a car for enjoyment, just turning on the TV or computer. The controversy continues on this, and will not be solved any time soon. Yet these advancements, too, have their downside. Cancer and heart disease were the leading causes of death at the beginning of the 21st century, partly due to the increased aging population and ability to cure other ailments. Every day, millions of new people go onto the Web for the first time to automatically conduct business and complete activities right from their own homes and offices. rding to Encarta, however, medical enhancements brought an increase in other diseases. Since these games first started, however, they have been very controversial, especially because of their violence and the fear that such videos cause increased aggressive behavior and perhaps even criminal actions.
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