Violent Video Games
Violent video games have had an effect on youths during the past few years. When it comes to the teens and children who play video games, they think that it is a very fun experience. However, what the parents DON'T se is that the "fun", yet violent video games, are influencing their children to commit acts of violence. In these video games, youths get the experience of holding a gun and using it for the wrong purposes. In games such as RESIDENT EVIL and DIEHARD, the player walks around holding a gun and shooting at their "enemies". The worst part of theses experiences is when the youths see the blood that splatters out of the body, they enjoy the view and might think about bringing the games into reality during their times of anger.That the U.S. Federal Government should censor violent video games.Most of the time, the object of the violent video games is to kill opponents as quickly as possible. Some of the violent games that are released these days involve more bloody scenes than ever. Recent studies show that violent video games increase aggression and violent behavior. When it comes to the aggressive behavior, the behavior can appear after 20 minutes of game play or repeated in a number of years. This violence
com, proven facts state " Identification with the aggressor on the violent video game increases the likelihood that the participant will imitate the behavior; in most violent video games, the player musst identify with one violent character an perform violent acts through hi/her eyes. "Stimulus addiction" is a common response among children immersed in violent gaming culture. Video games that involve constant hurting and killing of others run the risk that may lower a child's compassion levels, so that the child begins to see other human beings as objects to "do" things to, as in a violent video game, rather than other people with equal rights and feelings. People seeking to play games to "unwind" or "de-stress" may not find such release in hyper-violent games. "According to the article Violence and Electronic Games, published in the Journal of Clinical Pediatrics, by Dr. "The aspect of not censoring violent video games run the risk of teaching children that violence and killing is an acceptable method of problem solving, or that violence is normal. This is a part of a greater problem facing teens today. Jeane Funk, published in the Journal of Clinicl Pediatrics, evidence states the following:"Violent video games significantly increase adrenaline levels in the players who play them.
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