Violence in Video Games
For some time now many parents have attempted to blame their children's games as the underlying cause behind their child's behavior problems. If anything, it is the parent's responsibility to teach their kids right from wrong and the difference between fantasy and reality. In the last ten year's, video games have become increasingly important in American culture. Despite the evidence that violence is a prevalent factor in the majority of newer games, many people feel that video violence doesn't have harmful side effects, and instead serves as a healthy outlet for aggression. However, determining the effects of violence in video games is becoming increasingly important among authority figures like parents and representatives of the American government (Violence and Video Games, Par. 1). Why is there so much violence and what is being done? The answer appears to be simple. Violence sells. According to Ken Wirt, assistant vice-president of NEC, "Violent games are the most popular because the people who spend the most money on games are boys ages 10-16" (Violence and Video Games, Par. 1). People enjoy the action in violent games. There has been a bill introduced to Congress to make it
"Violence, at this point in time, is definitely an intrinsic part of video games. a federal crime to sell or rent violent video games to minors. But the games nonetheless, are violent, and in some cases do promote aggression, primarily in men rather than women. Remember, when you point your finger at some one, like towards the video game industry, there are at least three fingers pointing back at you; parents. Games such as DOOM, Duke Nukem 3D and almost all first-person shooter games are to blame because they are graphic and involve killing with high-powered weapons. A proper upbringing Includes installing such values as; discipline, respect and confidence. almost invariably attracts a desire for adult or government control" (Walker 57). "What are the effects? With so many games that reward children for killing their opponent, it is no wonder that people are concerned. Most mental health experts, however, do not feel that video games encourage violence or criminal behavior. Though those two games may focus on the criminal element, they "create a world in which you solve problems and create moral issues," Gee states (Snider Par 22-23). In addition, experienced players have superior peripheral vision, an ability to switch attention rapidly, and are 30% to 50% better than non-players at taking in everything around them ("Video Games Beneficial? Well.
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