Subjects:
There is only one reason why one would blame videogames for being a major factor in teenage violence. The child sees the violen
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Discusses the different sides of the major issues in today’s society of mass media and the factors that influence children to potentially be violent
2 Levine, Madeline. “Socially, videogames help a child to identify and belong, to earn respect and admiration kids who may be better athletes, or more socially polished, or can multiply six digit numbers in their heads. The goal of the game is simplistic: the team who first brings the enemy flag back to their own flag a certain number of times wins the match. One example of computer games benefiting children occurred in a Southern California Junior High School. For example, most kids who play videogames are rational enough to be able to distinguish between reality and multi-pixeled images. Videogames are just the latest to take subjective criticism. These kids were not intimidated by the computers as they would have been in a classroom that inhibited their progressive learning. The parent is responsible for teaching his/her child to distinguish between right and wrong, fantasy and reality. ” Videogames give children more self-confidence and self-respect because the children accomplish things on their own through interactive adventures. The fact that a video game gives self-confidence to a child through a world where he or she can control and manipulate whatever they wish helps additionally. The kids that never were quite up to par in the ordinary lessons rapidly surpassed their expected level in a few month by playing the math and reading incorporated games that were installed on the computers. Those that have violent content usually have these quality’s too.
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