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Video Game Violence

Gore-Fest: The Next Generation of Violent Video Games There have been many arguments regarding the violence in television and video games. The current trend is to limit children's exposure to violent material. The belief is that violent material elicits violent behavior. A counter argument states that violent material actually relieves built-up anger innate to humans. I believe that some aggressive activities could be a good stress reliever. Activities such as contact sports, or fantasy video games. The problem is that some video games now are so realistic that they create a virtual bloodlust, desensitize people to death, and devalue human life in the eyes of the player. Counter-strike is a new game that has recently caught the online gaming community by storm. It is a first-person shooter game dedicated to terrorist/counter-terrorist warfare. Many games have simulated real fighting with modern assault weapons. This is the first that does so in an incredibly realistic fashion. The sounds of the gunshots are quite real, as is the sound of hot lead hitting soft flesh. That sickening sound is hear quite ofte


Players from all over the world join together to participate in this killing-fest. When he is losing, he becomes violent, slamming the mouse and spouting curses. This is because of the stark realism. Blood is nothing new to a video game, but in this one, it is all too realistic. When he is winning, he laughs maniacally and talks about wanting to kill more. In fact, with the ever-advancing computer technologies, realism and gore will be enhanced further in the future. A whole community has sprung up around the game. An urge to kill, even virtually, and a comfortableness with bloodshed lead to a devaluing of human life in the mind of the player. Violence in video games can not be stopped. What needs to happen is education on the difference between real life and virtual reality. So realistic a game just removes even more significance from human life that pop culture removes every day. I find this satisfaction frightening. Over the course of many rounds, this leads to disconnection of the of death and its consequences in the real world. An avid Counter-strike player would think that hostage situations and terrorist bombings are commonplace and that they usually result in bloody resolutions.

Common topics in this essay:
Video Games, video games, human life, devalue human life, violent material, devalue human, violence television, games player, video games player,

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Approximate Word count = 759
Approximate Pages = 3 (250 words per page double spaced)

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