Video Game Violence

Length: 7 Pages 1662 Words

Video Game Violence There are many different views about video games and the effects violence has on children and society as a whole. Many feel that games are harmful and have no purpose but to serve as an unintelligent and wasteful medium of entertainment. Others feel that games have plenty to offer and will one day be as respected a medium as television, radio or books. Input from both sides of the issue was gathered and a conclusion was drawn based on various studies and opinions. Throughout The course of this report, the issue of violence in video games and the overall worth of games in general will be addressed. There are a lot of negative views concerning video games, particularly of the violent variety. Critics say that violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction. Many of these critics also see that most of the games on the market are violent and bash the industry for it. Video games are one of the most engaging form of media on the market, there's no denying that. But does the immersiveness of games make them more apt Continue...

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Just ask anyone who has played Threewave Capture the Flag for Quake, or spent sleepless nights feeding their chronic addiction to Civilization. the only thing that can corrupt a young mind is an unhealthy environment in which to grow. " There is no excuse and no remedy for poor parenting and it is wrong to use games or movies or anything else as a scapegoat. In the words of Dave Taylor, owner of Crack dot Com, "You can make friends. Parents who blame their problematic children on Dungeon and Dragons and video games are just beating down the wrong door. Video games may actually be part of the solution rather than the problem. Ever played a net game and then told stories about how you managed to sneak the commando in unseen and blow up their power plant in CC Or retold the beautiful long-range kill you made with a rocket from high atop a ledge in Quake You can also make friends by going out and drinking beer, smoking cigarettes and partying all night, which can lead to liver disease, lung cancer and depression. " Most people find the irreverent treatment to innocent people in these games quite offensive, and for good reason. And yet, marathon sessions of Quake have not made the author of this essay into a raging mass murderer, or even any less squeamish at the sight of real violence. Action games can improve your reflexes, a skill valuable to the military and to athletics. Without killer reflexes and good aim, one will find some difficulty trying to conquer any action game. Perhaps one may become desensitized to artificial violence, but at the same time not to real world violence. " Paul Jaquays, a level designer for gaming industry superpower id Software had this to say about the types of video game violence: "Although I'm certain I'm doing my share of rationalizing here, I tend to categorize it into two distinct classes: A) Violence against the enemy: War in the name of self defense, necessary actions against violent criminals.


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Video Game Violence. ôViolence and video games.o Phi Delta Kappan. 81(2) (1999): 173-174. Vastag, Brian. ôDoes video game violence sow aggression? (1396 6 )

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Media & Video Game Violence. "Violence and video games." Phi Delta Kappan. 81(2) (1999): 173-174. Vastag, Brian. "Does video game violence sow aggression? (1396 6 )

Video Games
Hunter, W. "The Dot Eaters, Video Game History 101". Available: http://www.emuunlim. com/doteaters, 2003. Laidman, J. Violence, Video Games May Be a Volatile Mix (1412 6 )

Teen Violence & Violent Video Games
is such that a society that permits violent video games to be sold to teenagers is virtually imprinting violence on their No one needs a violent video game. (763 3 )

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Video Games & Military Recruitment
Army video game breeds violence with tax money. Detroit News (May 9, 2004). Gomes, Pedro. Army video games and gadgets. Infosatellite (May 24, 2002). (2118 8 )