the animation story
My personal enjoyment with animation has inspired me to write this essay, pertaining to animation. Since I was a child I have been fascinated with cartoons; from when they started out to be black and white, and until now with full colour and computer effects. To better perceive what my personal feelings about animation are, I must first discuss in full detail, a general overview of how animators bring traditional animation alive with motion. Animation seems like a smooth movement of drawn sequences of artwork, pasted together to form a single sequence of animation. This is the basis of animation, but animation is far simpler than it may seem. "The true meaning of animation is that it is a series of drawings strung together to create the illusion of smooth fluent movement."1 But the process of creating this so-called illusion, is a pain staking process during which artists must spend tremendous hours of agony to produce only seconds of animated film. Before an animator goes ab!out creating an animation he or she must have the knowledge of several rules of animation, which animators around the world follow. The first rule of animation is that an animator must hold the understanding of the techniques used to produce si
Toolworks Encyclopedia, 1992 edition, CD ROM, "Animation. As we near the year 2000, and enter thehigh-tech age of computer generated graphics and animation, I believe that thetrue admirers of the art of animation will always have a nostalgia for thetechniques first used by the pioneers of animation. All these movies had some computerized animation added to the filmproducing special effects never seen previously on movies until now. This advanced innovatio!n in animation, hasprompted the multimedia world to manipulate this technology to adapt to theirneeds. Below the process of creating a feature full-length animation will be discussed in further detai!l. Cleanup Cleanup artists take the animation drawings now and clean them up, togive them a consistent visual style. After the wire framed actor is created, itgoes through a process referred as "Texture Mapping", where texture is added tothe wire framed actor, producing depth and dimension to the computer actor. Ever since the "first animated cartoons were produced in 1910,"7involving such animals as "Felix the Cat" and "Mickey Mouse", and on to feature-full length classics "Snow White and the Seven Dwarfs", "Fantasia", and manymore, the history of animation has been characterized by the almost constantintroduction of ever more complex forms of animation.
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