Feedback Form
Quality
Research
Material!

Should Violence In The Media Be Accessible to Children?

Should Violence in the Media Be Accessible to Children?

What has the world come to these days? It often seems like everywhere one looks, an act of violence is taking place. We see it in the streets, back alleys of cities, schools, and even in the home, not only where it is taking place but also where it can be seen on various forms of media, such as television, movies and video games. Violence in these various forms of the media

often leads to an increase in aggressiveness and can sometimes lead juveniles to commit violent crimes. By constantly viewing these acts of violence, children and adolescents may become less sensitive to the pain and suffering of others, fearful of the world around them, and be more likely to behave in aggressive ways toward others (Murray).

When it comes to violence on television, most of the research has been done on children because they are considered most susceptible (Leland 46). These days, kids are learning things not only from their parents but also from that big glowing box that tends to occupy them when the parents are not around. John Leland of Newsweek magazine states, “Psychologists have used four theories of learning to describe how TV violence may influence kids: they learn t

. . .

Michael Carneal is a perfect example of this hypothesis. Willingness to kill also relies on stimulus response training so that the conditioned response (shooting a gun) becomes automatic with the right stimulus (alien or person in view).

According to John Langone, “For some, television at its worst, [sic] is an assault on a child’s mind, an insidious influence that upsets moral balance and makes a child prone to aggressive behavior as it warps his or her perception of the real world. He suggested sending the teacher poisoned candy as revenge as he had seen on television the night before. Buchman who wrote: “If, as many believe, violence is primarily a learned behavior, then the powerful combinations of demonstration, reward, and practice inherent in electronic game playing creates and ideal instructional environment…the lessons being taught are that violence is fun, obligatory, easily justified, and essentially without negative consequences. o imitate what they see on TV; they learn from the frequency of violence on TV that it is normal; they become desensitized to real people’s suffering, and they become aroused by images on television, triggering violent responses” (46). Eighty percent of these games featured aggressiveness or violence and in twenty-one percent, the violence was directed toward women (Hae-Jung Song 102). Also, children find the violent characters on television fun to imitate. It is obvious that the television shows were violent programs. When asked why he did it he replied that he wanted to see if the results would be the same in real life as they were on television. The effects have been seen in a number of cases. If we continue to subject them to this hate and destruction, I am afraid that something terrible might arise out of our nation in years to come.

Doom is the best-known first-person shooter game, probably because Eric Harris and Dylan Klebold, the Columbine killers, were avid players.

Approximate Word count = 2202
Approximate Pages = 9 (250 words per page double spaced)

Simply subscribe to view this paper, and 100,000 others.

CREDIT CARD
ONLINE CHECK
JOIN BY PHONE
Members get exclusive access to over 100,000 essays.
Don't pay per page, get instant access to the whole database.

Essay's Topics

All research is for reference purposes only.

Copyright (c) 2001-2008 Mega Essays LLC, All rights reserved. DMCA