Comics
Comic books or "funny books" have been around since the late 1800's and have since become one of the world's most famous sources of comic relief, imagination, and creativity. Because comic books are collector's items, many people attend comic book conventions, and try to get that oh so prized comic of all comics. Usually an early issue, (the closest to the first volume; first printing the better) or an issue that reveals something important in the storyline. (Usually the introduction of a new character, or the revealing of a popular characters true secret identity.) And where would the readers be without the writers, pencilers, inkers, and everyone else that is involved in the production of our reading delight? Probably not very far. Many people pick up a comic and don't think about where and how every thing was put together. Many people overlook the process that is the backbone of the comic industry. Comic book production has many steps and this paper will address the pre-press part of the production process. The first step in making a comic book is generation. This is when the characters, storyline, background, and entire universe of the comic are on the drawing board. At this stage of the game just about any thing is changeab
At this point the writers, artists, computer artists, and printers see the fruit of their labor in a final saleable run of copies. After all the preliminary artwork, computer detailing, and final editing is done and everything is in order, the very comic itself is ready to go to press. These files take up a lot of memory. A modern inker will simply outline the pencil drawings and await the scan of the entire comic book. Both of these sizes are rectangular in shape. The key to good characters and good storyline is the continual amount of practice drawings and thought put into the comic. This "rough copy", in my own experience, is merely a notebook or sketchpad that the artists can basically set up the whole comic page by page. These artists tend to strive for real and accurate shadows and textures; if these textures and shadows are appealing to the eye it is an added bonus. Each inker has his/her own style developed through much practice. There are traditional inkers and there are modern inkers. The whole time the penciler is drawing and refining those drawings to the point of perfection. Of course there are many other useful programs and these three are in my own experience the most used. Many programs are set up for the giant size graphics files mentioned earlier. These inkers are students of the older styles of inking but have decided to disregard the major rules of inking when it is convenient.
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