Evaluation Essay

             The Lord of the Rings: The Two Towers for Playstation 2
             EA Games once again pulls a game from the phenomenal trilogy of movies, "The Lord of the Rings." Their latest production is The Lord of the Rings: The Two Towers for Playstation 2. As an avid game player, I find myself seeing brief acclaim for the trilogy EA has worked so hard, or not so hard, to create. Though this game does have some strong points, the overall output is poor, and I find myself wanting to either throw my controller or rip my hair out whenever I play this game.
             Graphics are the first thing a player sees when they play a video game. The graphics of Two Towers were just short of unbelievable. The bright and vivid colors made characters look very real, and close to their movie counterparts. Backgrounds were paid close attention to in creation, and enemy units were done just as well as the lead characters. Usually, a game company will take more time in developing the main characters features, and in a way diminish the other characters overall look. This was not the case in Two Tower's. Enemy characters were just as creative if not more than the lead characters. What made the graphics so great was their mixture of actual movie footage. The graphics would fade into movie footage and set up the next set of level's or objectives. Overall the graphics were some of the best out there and I still find myself dropping my jaw as an Ogre pop's out of his den, or an Orc jumps from an overlying tree.
             Sound is perhaps one of the most important aspects of a game. If a game does not produce emotional music at an emotional moment, or plays fight music when someone is dying, this can drastically decrease its appeal to me. Two Towers ventured into some of the most beautiful game sounds I have ever heard. The music was gripping and put you in the mood for whatever you were up against. The sound of metal clashing against metal, and arrow...

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