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Game Violence

You open your eyes to a narrow hallway with various passages opening to the left and right. The walls seem to be made of some pseudo-stucco material. You ignore the passages as you head forward to the opening at the end of the hallway. A spacious chamber opens up before you, with three passageways that open to the left, forward, and right respectively. After a few steps forward, you turn around and see another floor above the original hallway you came in, about twenty feet up. There are ramps from the left and right heading up towards it. At the foot of one of the ramps is a small white box with a red cross on it. As you walk closer to inspect it, footsteps are heard coming from behind you. You spin around to face a man of generic description toting a sinister looking modified chain gun. Before you can say anything, he opens fire, unloading three or four rounds into you. Time to take evasive action. You backpedal to the right, arriving at the white box. You feel instantly healed. Turning, you sprint back into the hallway you came in from, dodging left and right to avoid flying bullets. The second right takes you into a small windowless room with nothing but a low-powered handgun and some loose clips littered about the floor. It wi

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Some people did create “mods,” game modifiers, to make it look like people, but then the games are not to blame, the people are. The games that top the charts are always Mario, Zelda, or Tomb Raider rather than games like Medal of Honor or DOOM 2. One game’s claim to fame, Soldier of Fortune, is almost 200 different violent and bloody reactions to being shot, depending on where you shoot and the power of the gun. It still remains: games don’t kill people, people kill people. The man barges in and misses seeing you. Games such as DOOM and Duke Nukem 3D are most often blamed. Aliens are brutally slaughtered, but the graphics quality is so low that the “guts” lying on the ground look more like a deranged hot dog stand from up close.

Now, the completely unbiased view of how video games do not promote violence. Ever since I decided to do my essay on this topic, I have been playing extremely violent video games to see their effect on me. So what is to be blamed, you might ask? Maybe upbringing or lack thereof may be the greatest influence in the harboring of violent thoughts. There actually is no conclusive evidence, either way, that video games cause violent behavior. You take careful aim and unload eight rounds into the back of his skull. The gun seems heavier than it should be as you slam a clip home and take an ambush position to the right of the door. So check the rating and everyone loves each other again. I have not had any particularly violent thoughts towards anyone non-digital (except for Phillip Larson, but I won’t get into that) and it is difficult for me even to imagine murdering someone.

Approximate Word count = 947
Approximate Pages = 4 (250 words per page double spaced)

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