In the last century of America, the dramatic increasing of criminal rate had 
            
 terrifies us for many years. Among these crimes, teenage violence had caught most of our 
            
 attentions because of its incredible fast growth rate. In Jon Katz's essay titled "Media 
            
 Violence Does Not Harm Children", he recalls a crucial report released on 1995 by the 
            
 Justice Department, which state, "nearly one in four people arrested for weapons 
            
 crimes in America were juvenile (23 percent), the report said, compared with 16 percent 
            
 in 1974" (39). According to this report, teenage arrests for violent crimes were doubled in 
            
 years between 1985 and 1993, while adult arrests for the same crime increased by one-
            
 third only. Moreover, teenage violence had drawn more public attention after the terror-
            
 stricken school massacre of Columbine High School.
            
            On April 20, 1999, screens, fears, sorrows and pains overwhelmed the atmosphere 
            
 of Columbine High School. Fifteen bodies were laid in dark plastic bags silently; tear was 
            
 the last remaining they left for others in this world. During this five hours madness, the 
            
 two teenage terrorists killed twelve of their fellow classmates, one teacher and wounded 
            
 twenty-three innocents and committed suicide at the end of their carnage. After this 
            
 tragedy, more people realized that teenage violence had become the most terrified 
            
 national conflict in this country; thus, more researches and studies were conducted upon 
            
 this issue. Majority results from these researches are accusing video games cause teenage 
            
 violence, and socialists believe that teenagers gain their knowledge of weapon usage, 
            
 battlefield training, brutality and terrorism thru their endless playtime of video games. In 
            
 the essay titled "The Military-Nintendo Complex", the authors, Douglas Philips, John and 
            
 Nana Naisbitt claim that video games train teenagers to fig...