What Makes A Gamer?

             It's a Saturday afternoon, the store is pretty empty, and a few customers browse the shelves and racks. In the back there is a room, it's called the game room, there isn't many people there yet, but soon it will be full of men and boys ranging from middle age to pre-teens, with an occasional female joining the ranks. The store isn't your normal store it's a hobby shop. The products aren't clothes or food; they are toys, of a sort. Model trains, Remote controlled airplanes, cars and helicopters, Miniatures, plastic models and cards. The game room is a place for the regular patrons of the store to come and play the games they have bought in the shop. These people are not the normal sort you would expect to find as regulars in a mall or country club or even a restaurant. Most are from the local area with a few driving in from as far away as 20 miles. This is the only store of its type in the area. What makes it different, and a place to hang out at for these people? That's what we are here to find out.
             From Writing Cultures in a Digital Age the authors state "The more genuine and rich contact we have with people of different beliefs, different ethnic or racial identities, or different national origins, the more we may come to accept their differences." From this we can see that a group of diverse people will grow together and from their own community. In the game room we see mostly men and boys congregating together to enjoy their pastimes. The lack of women in the room is apparent to anyone wandering in. The populous of the room also notes the disparity of the gender mix and wish it was closer to even. Even with this lack, the men are drawn together from a vast array of differing background by one thing, a hobby known as gaming. Some of the guys are friends from school, others work together, some are relatives, and still others were outsiders that have moved into the area an have become assi...

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What Makes A Gamer?. (2000, January 01). In MegaEssays.com. Retrieved 03:35, September 11, 2026, from https://www.megaessays.com/viewpaper/92712.html